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Rest and motion, scalars and vectors, distance and displacement, speed and velocity, acceleration, graphs of motion, the three equations of motion and free fall under gravity.
Kinematics is the study of motion without asking what causes it. A body is at rest if its position does not change with time relative to its surroundings. It is in motion if its position changes. Rest and motion are relative: a passenger sitting in a moving bus is at rest relative to the bus but in motion relative to the road.
Types of motion are:
A scalar has magnitude only, for example mass, time, distance, speed and energy. A vector has magnitude and direction, for example displacement, velocity, acceleration and force. A vector is drawn as an arrow. The length of the arrow shows the magnitude and the arrowhead shows the direction.
Distance is the total length of the path travelled. It is a scalar and never negative. Displacement is the shortest straight line from the starting point to the end point, in the direction from start to end. It is a vector. If you walk 3 m east and then 4 m north, the distance is 7 m but the displacement is 5 m. A body that returns to its start has zero displacement.
Speed is the distance covered per unit time. Its SI unit is m/s. If the speed stays the same, it is uniform speed. Average speed is total distance divided by total time. Velocity is the rate of change of displacement, or displacement per unit time. It is a vector, with the same unit m/s. A car moving round a circle at constant speed has changing velocity because its direction keeps changing.
Acceleration is the rate of change of velocity: a = (vf − vi)/t. Its SI unit is m/s². Positive acceleration means velocity is increasing in the chosen direction. Negative acceleration, also called retardation or deceleration, means the body is slowing down. Acceleration is uniform when velocity changes by equal amounts in equal intervals of time.
Graphs of motion are read as follows:
The equations of motion apply to uniform acceleration in a straight line. Here vi is initial velocity, vf is final velocity, a is acceleration, t is time and S is displacement:
These come from the velocity-time graph. The slope of the line is a, which gives the first equation. The area under it is a rectangle plus a triangle, which gives the second equation. Eliminating t between the first two gives the third. Use signs carefully: take the direction of motion as positive, and give a negative value to a when the body slows down.
Free fall is motion under gravity alone, with air resistance ignored. All bodies fall with the same acceleration g near the Earth's surface. In calculations we use g = 10 m/s² (the more exact value is 9.8 m/s²). A body dropped from rest has vi = 0. A body thrown upwards loses speed at 10 m/s every second, stops at the top and then falls back. When air is present, a feather falls more slowly than a coin, but in a vacuum they fall together.
Use signs consistently: choose a positive direction before substituting into equations. A negative acceleration means acceleration points opposite that direction; it does not always mean that speed is falling.
Study tip: Write the given data with units first, then choose the equation that contains the unknown and has no unknown you do not need. Fix a positive direction and keep to it. For graph questions, label the axes and say clearly whether you use slope or area. Always check the answer with a second equation if time allows.
Say the meaning first, then open the card to check.
A body whose position does not change with time relative to its surroundings.
A quantity with magnitude only, such as speed or time.
A quantity with both magnitude and direction, such as velocity.
The shortest distance from the start point to the end point, with direction.
Displacement covered per unit time.
Rate of change of velocity, measured in m/s².
Equal change of velocity in equal intervals of time.
Motion of a body under the pull of gravity alone.
Negative acceleration, when a body slows down.
| Name | Formula | What it means |
|---|---|---|
| Average speed | v = S/t | Distance divided by time |
| Acceleration | a = (vf − vi)/t | Change of velocity per unit time |
| First equation | vf = vi + at | Final velocity after time t |
| Second equation | S = vi t + ½ a t² | Displacement in time t |
| Third equation | 2aS = vf² − vi² | Relates velocity and displacement without time |
| Free fall from rest | h = ½ g t², v = g t | Height fallen and speed gained |
These are the kind of questions asked for 2, 3 and 5 marks. Try each one before opening the answer.
Distance is the total length of the path travelled. It is a scalar and is always positive. Displacement is the shortest straight line from start to end, with direction. It is a vector and can be zero.
The slope of a speed-time graph gives the acceleration of the body. A steeper line means a larger acceleration. A horizontal line has zero slope, so the acceleration is zero.
Velocity is a vector, so it depends on direction as well as speed. On a bend the direction keeps changing even though the speed is constant. Hence the velocity changes and the car is accelerating.
Acceleration is the change of velocity divided by time, so a = (vf − vi)/t. Multiply both sides by t to get at = vf − vi. Rearranging, vf = vi + at. Here vi is the initial velocity, vf is the final velocity and t is the time taken. The same result is found from the slope of a velocity-time graph, which is a straight line for uniform acceleration.
The area between the graph line and the time axis equals the distance travelled. For a body starting from rest with uniform acceleration the graph is a straight line and the area is a triangle. Its area is ½ × base × height, where the base is the time t and the height is the final speed vf. This gives S = ½ vf t. For a trapezium, add the rectangle and the triangle separately.
Free fall is the motion of a body when gravity is the only force acting on it. Air resistance is ignored. Every body then falls with the same acceleration, called the acceleration due to gravity g. Near the Earth's surface g is about 9.8 m/s², and we use 10 m/s² in numericals. A body dropped from rest gains 10 m/s of speed every second. A body thrown upwards loses speed at the same rate, so it stops at the highest point and then falls back. In a vacuum a stone and a feather reach the ground together.
Distance = 120 + 50 = 170 m. Displacement = 120 - 50 = 70 m east. Distance counts the whole route; displacement compares the end positions.
Its gradient gives acceleration. Its signed area gives displacement. An area below the time axis is negative displacement, so it must not automatically be added as positive distance.
Acceleration = (12 - 0)/6 = 2 m/s². The velocity-time graph is a straight rising line from the origin. Its triangular area is 1/2 x 6 x 12 = 36 m. This area gives displacement; because the direction does not reverse, the distance is also 36 m.
Answer: a = 2.5 m/s², S = 80 m
Answer: Retardation 3 m/s² (a = −3 m/s²), time 10 s
Answer: Height 45 m, landing speed 30 m/s
Answer: Time 2.5 s, maximum height 31.25 m
Answer: 32 m in the positive direction.
Answer: -4 m/s² relative to the initial direction of motion.
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